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Help  Bugs with cloth collision detection
#3
(01-06-2018, 01:56 PM)josemendez Wrote: Hi,

We haven't had any issues upgrading to 2018.1 (apart form the mentioned ObiParticleBaker/Renderer menu items error, which seems to do no harm as the menu items themselves are still there, fully functional). Collisions work just fine in all the sample scenes, and all our internal projects behave the same way as they do in 5.6 (our base development version).

Is there any chance we could take a look at your project, even a reduced/simplified version? I'm afraid that's the only way to figure out what's happening.

Hi,

We've been able to fix the collision (the ball is still too fast to be actually stopped by the net, but now it's colliding with it, and we solved the problem with an extra collider behind the net).
But if possible i would like to send you a part of our project anyway, since we're not sure to have perfectly optimized the net, and if you could check it for blatant errors or find a way to make the net stop the balls it would be a really great help for us and a big chance to improve our knowledge of your awesome plugin!
For that do i need to send a mail with the download link of the project or post it here? We would prefer not to share the source code if possible.

Thanks a lot for the support!
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Messages In This Thread
Bugs with cloth collision detection - by OrwellVR - 31-05-2018, 10:39 AM
RE: Bugs with cloth collision detection - by OrwellVR - 01-06-2018, 05:26 PM