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Bug / Crash  Obi cloth does not properly work for models stitched to an existing skeleton.
#11
> 3) No skinned meshes are taken into account for cloth collision, at all.

I was a bit misguided by your Character clothing tutorial that says:

Skin Constraints

You might notice that even after unfixing some particles, they are not completely free to move anywhere they want. This is because Obi uses skin constraints to control how animation and simulation are blended together, and to automagically resolve collisions with your character mesh.

Somewhy this led me to believe that other skinned meshes (that are not simulated) are collided against.

> 4) We are unable to reproduce this behavior,...

I will try reproducing it myself again and let you know.

>2) You can import per-particle values from texture channels. See:
http://obi.virtualmethodstudio.com/tutor...iting.html

As far as I understood you can only LOAD the data this way. Which means that I need to blindly edit a texture in an external software and then load it onto a mesh. If there is no SAVE functionality this is very sad.
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Messages In This Thread
RE: Obi cloth does not properly work for models stitched to an existing skeleton. - by cubrman - 14-05-2018, 08:07 PM