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Bug / Crash  Obi cloth does not properly work for models stitched to an existing skeleton.
#1
I "stitch" newly created skinned models for my main character to an existing skeleton in my Unity project using a script. That is the only way I know how to attach a new model to my skeletaly animated character. Unfortunately adding Obi cloth to such models makes the plugin work with bugs: editing points gets bugged because the plugin thinks that the points are still located where the initial cloth GameObject was, assigning parameters to points is impossible and I am pretty sure self-collision with other skinned meshes on the recipient skeleton is not working either. I have created a Unity 2017.2 project with a scene that has everything set up for stitching a model to an existing skeleton, to stitch the model - just right click on a "Stitcher editor" script located on a "Shirt" GameObject in the "Bug scene" ("Scenes/Bug scene") and choose "Stitch skinned mesh".

Link to a screenshot:
http://piccy.info/view3/12327021/da782b2...7d9e60eb3/



Link to the project:

https://drive.google.com/open?id=178A31T...j7r--g8qNf


Please try it out and tell me if there is a workaround for such case.

P.S. Jesus guys this forum tech is a mess. I had to attach my file from the google drive and screenshots are impossible to embed. Such a shame to have such poor forum for a HQ product like Obi.
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Messages In This Thread
Obi cloth does not properly work for models stitched to an existing skeleton. - by cubrman - 13-05-2018, 06:03 PM