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Adding a cape to a character
#4
(28-07-2017, 02:46 AM)GenPhiGames Wrote: Thank you for the response and thanks for pointing me in the right direction.  I've been using Mixamo to rig and animate the characters and didn't have good luck with rigging when I had extra material.  But... I've rebuilt the model with the cape attached but I am having some crazy stretching issues no matter what setting I use.  I followed the steps in the skirt example you have but it doesn't appear to be working.  I wonder if you mind doing a video tutorial on this subject?

 

Hi,

We have a character clothing video tutorial in the making, but it will take some time for it to be ready. 

If by stretching issues you mean the cloth is too elastic, you can just increase the amount of distance constraint iterations in your solver, or use tether constraints. If you are seeing strange, spiky/messy cloth you're most likely running into scaling issues: non-uniform scaled cloth mesh, different scales for your cloth and your topology, etc.

It is not an uncommon error to simulate a cloth mesh several times smaller or bigger than the visual mesh, that will cause all sorts of visual artifacts. The easiest way to get rid of scaling problems is to ensure all your meshes have a uniform scale of 1 when exported, and control the size of your character using the "scale" parameter the unity mesh import settings.

cheers,
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Messages In This Thread
Adding a cape to a character - by GenPhiGames - 23-07-2017, 07:29 PM
RE: Adding a cape to a character - by josemendez - 24-07-2017, 05:03 PM
RE: Adding a cape to a character - by GenPhiGames - 28-07-2017, 02:46 AM
RE: Adding a cape to a character - by josemendez - 28-07-2017, 07:57 AM
RE: Adding a cape to a character - by GenPhiGames - 30-07-2017, 10:34 PM