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Bug / Crash  'Simulate When Invisible' not respecting camera culling?
#1
Hi,

In my project, I'm changing the main camera's culling mask to hide ObiCloth under certain conditions.

However, I notice ObiSolver performance still seems to take a hit depsite not being 'seen' by the camera.
Unsure if this is a bug or intended behaviour?

Also, I've noticed if an *additional* ObiSolver starts off off-screen, with 'Simulate When Invisible', this appears to cause an Editor crash.

Repro steps:
1. Create a new ObiSolver+ObiCloth GameObject, with 'Simulate When Invisible' ticked.
2. Copy and Paste the object, and move it out of camera view.
3. Hit Play.

Thanks in advance.

Much appreciated.
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Messages In This Thread
'Simulate When Invisible' not respecting camera culling? - by jabza - 26-04-2018, 10:23 PM