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Help  ethan soft deformation by flag
#3
(17-04-2018, 07:45 AM)josemendez Wrote: Use proxies:
http://obi.virtualmethodstudio.com/tutor...oxies.html

cheers!

Excellent. I figured I must be missing something fairly vital. Ive got a test proxie set up working, its kind of a mess of bad skinning results, but its definitely on its way. So i'll just tinker with it until I know what Im doing. thanks

I did discover a repeatable crash to desktop for unity doing this. In the skin map object, I put the source topology as the low res object, and the target mesh as the high res. then bound the skin in the edit skin map window, which worked, and then ran the game. This is obviously wrong, but there's no warnings that this will crash. which it did, every time, until I eventually found it
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RE: ethan soft deformation by flag - by onlyconscripted - 17-04-2018, 09:20 AM