11-04-2018, 03:59 PM
(10-04-2018, 09:58 AM)josemendez Wrote: Hi,
If I understood correctly, you want the fluid to already "be" in the bucket at the start, instead of being emitted. To do this you will have to either compose multiple emitter shapes for a single emitter, and set its emission method to "burst" mode instead of "stream", or write your own emitter shape that spawns the particles at precise locations within the bucket. You can do this by extending ObiEmitterShape class, and implementing its GenerateDistribution() method.
Hi
I am coming again!
I am succeeded in making the fluid be in the bucket in your method.Thank you!
And now I wanna see the still water without the emission.Because the emitter emits the water and let it stay in the bucket now when I start the project.I don't wanna see the process .how can I do?