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Obi collider
#1
What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?

I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.
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Messages In This Thread
Obi collider - by Caldor - 24-03-2018, 01:11 AM
RE: Obi collider - by josemendez - 24-03-2018, 11:10 AM
RE: Obi collider - by Caldor - 24-03-2018, 11:18 AM
RE: Obi collider - by Caldor - 28-03-2018, 06:56 AM
RE: Obi collider - by josemendez - 28-03-2018, 12:06 PM
RE: Obi collider - by Caldor - 30-03-2018, 09:38 PM