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Problem with using Obi Cloth and LeapMotion Hands
#4
(18-07-2017, 05:19 AM)matchalover Wrote: Thanks for your support. It's okay now but seems to be lag when i add ObiCloth to 6 or more game objects. I mean it's still good when use only 1 hand of Leap Motion but not two although there are not any collision.

Performance does not depend on the amount of cloth objects, but on the amount of particles combined and the amount of solver iterations. If your objects are detailed and/or you are using a high amount of iterations, performance will of course suffer.

This means, it is possible to get bad performance for just 1 object (if it is a dense mesh, or used a lot of iterations) or very good performance for lots of objects. Check the "Benchmark" sample scene for a scene with 16 cloth objects running at +150 fps.
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RE: Problem with using Obi Cloth and LeapMotion Hands - by josemendez - 18-07-2017, 05:18 PM