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Bug / Crash  Rope twitching at 30 fps
#6
(19-03-2018, 05:52 PM)josemendez Wrote: I think I just found the cause. Go to ObiParticleHandle.cs, and find lines 119-120:

Code:
Vector4[] vel = new Vector4[]{-actor.Solver.parameters.gravity * Time.fixedDeltaTime};
float[] invMass = new float[]{HANDLED_PARTICLE_MASS};

replace them with:

Code:
Vector4[] vel = new Vector4[]{Vector3.zero};
float[] invMass = new float[]{0};

let me know if this works for you.

Hi.

This solved the problem. Everything works perfectly now.
Thanks! Sonrisa
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Messages In This Thread
Rope twitching at 30 fps - by Harpoon - 17-03-2018, 11:47 AM
RE: Rope twitching at 30 fps - by josemendez - 17-03-2018, 01:05 PM
RE: Rope twitching at 30 fps - by Harpoon - 17-03-2018, 04:09 PM
RE: Rope twitching at 30 fps - by josemendez - 19-03-2018, 03:04 PM
RE: Rope twitching at 30 fps - by josemendez - 19-03-2018, 05:52 PM
RE: Rope twitching at 30 fps - by Harpoon - 22-03-2018, 04:18 PM