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Adding ObiEmmitor gameObject in code
#7
I have experienced even more... the colors might make sense now. The color on the Obi Emitter Shape Disk seems to mix with the particle color. The Faucet has a color of white on the emitter, so it was just the clear version I could see, and I guess the two colors at the time on the guns emitter mixed up to be green.

Still have no clue why both emitters are activated when I change the speed of the guns emitter though. The faucet emitter keeps stating it has 1000 particles, the ones with a life span of 1000, and the other emitter seems to be accounting for both the faucet and its own particles.

I will probably experiment some more tomorrow... the missing shader is what is most annoying. They both use the same solver and the same renderer on the camera... they are supposed to use the fluid color blend for color and clear fluid for fluid as the fluid materials.

Maybe those are what I need to play around with tomorrow to see what that might change.
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RE: Adding ObiEmmitor gameObject in code - by Caldor - 30-03-2018, 10:49 PM