21-12-2023, 03:26 PM
Thanks for your answer!
The biggest part of the bottleneck was in fact due to a change of resolution causing the post processing of the scene to take over pretty much all of the GPU power (switch from roughly 1200px to 2500px ...). When I tested with just one bone at 3fps I figured it was not Obi causing the issue anyway, my bad.
But I switched from LateFixedUpdater to LateUpdater and it greatly smoothed the simulation! Thanks for the tip
The biggest part of the bottleneck was in fact due to a change of resolution causing the post processing of the scene to take over pretty much all of the GPU power (switch from roughly 1200px to 2500px ...). When I tested with just one bone at 3fps I figured it was not Obi causing the issue anyway, my bad.
But I switched from LateFixedUpdater to LateUpdater and it greatly smoothed the simulation! Thanks for the tip