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performances tips for 22 Obi Bones in one solver
#3
Thanks for your answer!
The biggest part of the bottleneck was in fact due to a change of resolution causing the post processing of the scene to take over pretty much all of the GPU power (switch from roughly 1200px to 2500px ...). When I tested with just one bone at 3fps I figured it was not Obi causing the issue Guiño anyway, my bad.

But I switched from LateFixedUpdater to LateUpdater and it greatly smoothed the simulation! Thanks for the tip
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RE: performances tips for 22 Obi Bones in one solver - by hugohil - 21-12-2023, 03:26 PM