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Fast Forward Rope Simulation
#3
(09-12-2023, 02:30 AM)slimedev Wrote: You can modify ObiFixedUpdater* with a custom fixedDeltaTime, to try 2x or 5x the value.
Then fast-forward until all particle velocities are below some epsilon?

You could also save Positions and Velocities in text files, as opposed to new Rope Blueprints.

*In my case, I need Fluid Emitter particles to exist immediately after the Emitter is spawned, so call a FixedUpdate there.

ObiFixedUpdater is called independently from FixedUpdate in unity?
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Messages In This Thread
Fast Forward Rope Simulation - by vrtraining - 08-12-2023, 08:18 AM
RE: Fast Forward Rope Simulation - by slimedev - 09-12-2023, 02:30 AM
RE: Fast Forward Rope Simulation - by vrtraining - 09-12-2023, 01:41 PM
RE: Fast Forward Rope Simulation - by josemendez - 09-12-2023, 03:18 PM
RE: Fast Forward Rope Simulation - by slimedev - 12-12-2023, 05:56 AM