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Help  Obi Ropes Multiplayer Sync
#7
(28-09-2023, 09:34 AM)josemendez Wrote: If you're new to programming, starting with something as complex as deformable physics synchronization over the network is probably a very bad idea. There's tons of concepts that you'll need to understand to get this to work, otherwise you will probably get stuck every step of the way.


Same as you're doing with the other arrays, but using rope.solver.startPositions and rope.solver.prevPositions.

cheers,
I have managed to sync the rope. Only Problem is, when setting the invMass to 0 for the client, the client cant move anymore. 

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Messages In This Thread
Obi Ropes Multiplayer Sync - by fevzi - 27-09-2023, 04:25 PM
RE: Obi Ropes Multiplayer Sync - by josemendez - 27-09-2023, 06:01 PM
RE: Obi Ropes Multiplayer Sync - by fevzi - 27-09-2023, 08:59 PM
RE: Obi Ropes Multiplayer Sync - by josemendez - 28-09-2023, 08:24 AM
RE: Obi Ropes Multiplayer Sync - by fevzi - 28-09-2023, 09:28 AM
RE: Obi Ropes Multiplayer Sync - by josemendez - 28-09-2023, 09:34 AM
RE: Obi Ropes Multiplayer Sync - by fevzi - 01-10-2023, 03:28 PM