Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ObiRope Collision Penetration
#10
(08-08-2023, 03:29 AM)Raymond Wrote: There's problem if I have more than 100 levels, there will be more than 300 hundred blueprint in my asset, my apk size will be very huge Confundido

The amount of data you'll be dealing with is exactly the same regardless of where it is stored: GameObjects in the scene, or ScriptableObjects.

Moreover, blueprints are extremely small compared to say, textures or audio. For instance, a blueprint with 112 particles (12 active and 100 pooled, which allows you to have a pretty long rope) is only 50 kb. Even if you had 300 hundred of them you'd only be looking at 15 mb, which is hardly a concern.

kind regards,
Reply


Messages In This Thread
ObiRope Collision Penetration - by Raymond - 02-08-2023, 09:41 AM
RE: ObiRope Collision Penetration - by josemendez - 02-08-2023, 01:50 PM
RE: ObiRope Collision Penetration - by Raymond - 03-08-2023, 03:49 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:12 AM
RE: ObiRope Collision Penetration - by Raymond - 07-08-2023, 03:56 AM
RE: ObiRope Collision Penetration - by josemendez - 07-08-2023, 09:50 AM
RE: ObiRope Collision Penetration - by Raymond - 08-08-2023, 03:29 AM
RE: ObiRope Collision Penetration - by josemendez - 08-08-2023, 06:51 AM
RE: ObiRope Collision Penetration - by Raymond - 04-08-2023, 09:43 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:10 AM