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Creating a branching rope blueprint
#1
Hi, I have a vine generated by RealIvy asset on the assetstore, and I want to turn that branching vine into a simulated branching rope. I have a list of points and connections between them as data. I assume I'm going to have to create a blueprint through code and use stitch constraints. One of my questions is: can I have this entire branching rope be represented by a single blueprint or do I need to create a separate ObiActor for every individual branch of the vine?

You can imagine the vine as something like this:
-----------------
    / \
  /   /\  
/   /    \

I want this all to be a single simulated rope thing.
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Messages In This Thread
Creating a branching rope blueprint - by JollyTheory - 16-07-2023, 12:28 PM