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Speed Up Rope Tracing Attactchment?
#9
(21-06-2023, 03:15 PM)Renman3000 Wrote: Hmm... ok... I think I may remove the renderer from the effector and create a secondary transform renderer which will trace the position of the effector as well, but see if i can slow the pace so the renderer appears correct. 

Hi,

I think either one of us is misunderstanding the issue. A transform having a renderer or not doesn't matter in this case, anything drawn by the renderer will be drawn at the current position of the transform - i other words, the mesh and the transform can't get out of sync. So having a secondary transform won't be of any use.

Have you tried my suggestion of moving the effector transform in the solver's callback events (either OnBeginStep or OnPrepareFrame) instead of Update()?

let me know whether this helps!

kind regards,
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Messages In This Thread
RE: Speed Up Rope Tracing Attactchment? - by josemendez - 22-06-2023, 07:23 AM