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[SOLVED] How to hang a softbody using Hinge Joint?
#4
(28-05-2023, 12:45 PM)eduardoseitz Wrote: Thank you for your reply. I got the rigidbody gameObject with hinge joint linked to a rigidbody working like you mentioned. My problem is that the softbody that is attached to the rigidbody with hinge joint keeps falling with gravity instead of being attached, it has its particles attached with obi particle attachement in dynamic mode but it still acts like it wasn't attached to anything (I've attached the softbody inspector screenshot). Do you have any idea why is the softbody still falling?

Hi,

Dynamic attachments work by using pin constraints. Maybe your pin constraints are globally disabled in the solver? Check under ObiSolver->Constraints->Pin constraints, and enable them if they're off. See:

http://obi.virtualmethodstudio.com/manua...ments.html

Quote:Internally, dynamic attachments use pin constraints. Read the pin constraints section for a bit more info on pin constraints.

kind regards,
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Messages In This Thread
RE: How to hang a softbody using Hinge Joint? - by josemendez - 29-05-2023, 07:46 AM