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Bug / Crash  Obi rope removes itself
#9
(12-06-2023, 08:08 PM)josemendez Wrote: Obi depends on Burst, as stated in the asset description in the store as well as the manual. If you don’t have Burst installed, it will attempt to fall back to a (deprecated as of 6.0) native library to perform the simulation, which is slower -specially so on mobile devices- and has limited platform compatibility. See: http://obi.virtualmethodstudio.com/manua...kends.html


Starting with Obi 7.0, Obi won’t work at all if you don’t have the Burst package installed. For proper results I’d recommend installing Burst as well as all other package dependencies listed in the link above.

Kind regards,

I do use Burst. (can't post a pic of my packages... but I have burst, mathematics and collections, also burst enabled in obi solver)

The problem happens when I switch to a branch without burst/obi and then back. Also, it works fine after restarting Unity. It might be internal Unity/Burst problem, like it tries to compile obi before compiling burst assemblies... or maybe Obi is missing some orders for Unity to wait. Also I am using obi ropes and Linux. I'll try to create an empty project on Windows, branch, install burst+obi, and switch between. Will comment later if I see the same thing happening.
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Messages In This Thread
Obi rope removes itself - by Max360 - 22-05-2023, 11:52 AM
RE: Obi rope removes itself - by josemendez - 22-05-2023, 01:35 PM
RE: Obi rope removes itself - by Max360 - 24-05-2023, 09:28 AM
RE: Obi rope removes itself - by josemendez - 24-05-2023, 09:53 AM
RE: Obi rope removes itself - by uatihb - 12-06-2023, 12:04 PM
RE: Obi rope removes itself - by josemendez - 12-06-2023, 12:16 PM
RE: Obi rope removes itself - by uatihb - 12-06-2023, 06:06 PM
RE: Obi rope removes itself - by josemendez - 12-06-2023, 08:08 PM
RE: Obi rope removes itself - by uatihb - 13-06-2023, 01:42 PM