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Softbody on a character
#5
(15-05-2023, 11:05 AM)netjeenpetje Wrote: I think thats where the problem is. I tried skin fallout 0.01 and max distance 0.001, I also tried many many other values but I just cant get it right. Do you think you can point me in the right directions to find the correct values?

Hi,

Skin fallout is an exponential distance decay value, and max distance is the maximum distance in meters between a vertex and a particle to be bound together. These values you're using will only allow a vertex to move if its position is basically the exact same as a particle. Vertices that don't end up bound to any particle will stick out and ignore the softbody simulation.

I'd try a max distance of at least 0.1, and a skin fallout of 1. Let me know how it goes!

kind regards
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Messages In This Thread
Softbody on a character - by netjeenpetje - 13-05-2023, 10:22 PM
RE: Softbody on a character - by netjeenpetje - 14-05-2023, 12:57 AM
RE: Softbody on a character - by josemendez - 15-05-2023, 09:44 AM
RE: Softbody on a character - by netjeenpetje - 15-05-2023, 11:05 AM
RE: Softbody on a character - by josemendez - 16-05-2023, 08:36 AM