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[SOLVED] Softbody mesh working weird when attached to chain (obi rope)
#2
(08-05-2023, 08:31 PM)eduardoseitz Wrote: I am trying to use obi softbody and obi ropes together but the mesh is getting weird. Basically I have a chain attached to a stand gameObjet and a punchingBag gameObject, this setup working fine but whenever I add softbody component to the punchingBag it either starts moving on it's own weirdly or it becomes a puddle of mesh and fals into the ground.

Here is a drive folder with inspector screenshots, a video showing the problem in play mode and also the project folder if you need:
https://drive.google.com/drive/folders/1...share_link

I've also attached screenshots bellow. If you need more info let me know. Thank you in advance.

Edit: I am using unity 2021.3.1f1 on Windows 10, the assets used are ObiRope and ObiSoftbody.

Hi,

Shape matching constraints are globally disabled in your ObiSolver component. These are the constraints in charge of keeping the overall shape of the softbody (see http://obi.virtualmethodstudio.com/manua...aints.html), if you disable them then particles in the softbody will behave independently of each other, and the softbody will turn to a puddle.

Just enable shape matching constraints. Sonrisa
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Messages In This Thread
RE: Softbody mesh working weird when attached to chain (obi rope) - by josemendez - 09-05-2023, 11:39 AM