23-03-2023, 10:36 AM
(20-03-2023, 10:11 PM)josemendez Wrote: Hi!That is the exact Issue at the moment.
If your character contains a solver, setting the position/rotation of the character will also set the position/rotation of all Obi actors in it, since actors are simulated in the solver's local space. No need to explicitly call Teleport() on the actors.
This also prevents any floating-point precision issues when characters are far away from the scene's origin, since the coordinate system used for simulation is relative to the solver, not the world's origin.
kind regards,
I have the character Root that get's Teleported. Under it nested is the Obi Solver and the Obi Rods/Ropes. During the teleportation (which at the moment we don't call Teleport)
All obi simulated things inherit the velocity and take a while to settle again.
kind regards,
Thomas