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Help  Fluids sucked into colliders
#3
Thank you for the detailed explanation, I appreciate. Using AddForce is more tricky but it seems to solve the problem.

It also seems that closing a container makes the particles inside very likely to clip through if the container falls on the ground, somehow, as opposed to having the upper side left open (like a bowl).

I am now trying to let the player move any container fast without having anything spilling around (which I know is not a realistic behavior). I am not asking anyone to solve things for me, but if you have any kind of tip or suggestion it would be very welcome, as I fail to make any progress on this so far. Translating the position of particles inside the container (a bowl) by updating their position doesn't work well for example.

Maybe there is a way to force particles being "kinematic" for example? I think I fail to properly control them manually because physic forces continue to be applied at the same time.
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Messages In This Thread
Fluids sucked into colliders - by Voolg - 06-03-2023, 01:08 PM
RE: Fluids sucked into colliders - by josemendez - 06-03-2023, 01:40 PM
RE: Fluids sucked into colliders - by Voolg - 06-03-2023, 05:34 PM