Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Obi Rope Jitter Issue
#4
(06-03-2023, 08:56 PM)VirtualV Wrote: Thank you for the response! After experimenting some more, I’ve found that the stuttering issue only occurs with the Obi Rope Extruder Render, not the Obi Particle Render. As you can see in the attached video, the Obi Particle Render works perfectly but when I enable the Obi Extruder Renderer, the issue appears again.

Thank you for your assistance!

Hi!

Can’t see any video attached to your post or any link(s). Maybe you forgot to add it?

Both the particle renderer and the extruded rendered use the exact same rope physics state to render (all renderers do in fact) so at least in theory, output should be identical.

Off the top of my head, only possible source of jittering when using an extruded rendered would be using non-zero decimation in the ObiPathSmoother component. This will introduce some curvature jittering at the benefit of simplifying rope geometry and improving performance for mostly straight ropes. Check whether decimation is set to a value larger than zero and if it is, setting it to zero should get rid of all jittering.

Kind regards,
Reply


Messages In This Thread
Obi Rope Jitter Issue - by VirtualV - 06-03-2023, 12:31 AM
RE: Obi Rope Jitter Issue - by josemendez - 06-03-2023, 08:13 AM
RE: Obi Rope Jitter Issue - by VirtualV - 06-03-2023, 08:56 PM
RE: Obi Rope Jitter Issue - by josemendez - 06-03-2023, 09:16 PM
RE: Obi Rope Jitter Issue - by VirtualV - 06-03-2023, 09:30 PM
RE: Obi Rope Jitter Issue - by josemendez - 07-03-2023, 08:41 AM
RE: Obi Rope Jitter Issue - by VirtualV - 07-03-2023, 08:20 PM
RE: Obi Rope Jitter Issue - by josemendez - 08-03-2023, 03:52 PM