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Help  How to use debug mode?
#1
Hello,

I have just purchased Obi Fluid and this is the default behavior I get after creating an Obi Solver and assigning it the Water blueprint:



[Image: a.jpg]



For a better understanding on how particles interact I would like to turn on "debug mode" and see the particles individually and not joined together like this.

I've read that this can be done by unchecking "Render" on my ObiParticleRenderer component :




But the only thing this does for me is stopping to render particle shadows. The fluid simulation remains the same.



I'm using Unity 2021.3.16f1 with Obi Fluid 6.5. I'm using the standard Solver + Emitter and standard Render Feature added to the pipeline.



Is something wrong with my setup? How can I have a better look at how the particles work with each other?



Thank you
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Messages In This Thread
How to use debug mode? - by Kromah - 13-02-2023, 10:30 PM
RE: How to use debug mode? - by josemendez - 14-02-2023, 08:56 AM
RE: How to use debug mode? - by Kromah - 14-02-2023, 07:55 PM