Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Rope around collider
#15
(02-02-2023, 01:42 PM)josemendez Wrote: Tension should be spaced pretty evenly across the entire rope in most cases, unless there's something preventing a specific particle in the rope to slide across the surface of the collider, (eg. your colliders or rope having really high friction) or there's a point in the middle of the rope attached to a kinematic/static object. I can't really think of a case where a collision could tense just part of the rope. Can you share a screenshot or video of your setup?
U'r right- the problem was in HighStaticFrictionMaterial + small(0.6) MaxDepenetration- set it to 2 and now it is close to stable - is there any downsides of such setting or it could be better to set depentration even higher? And can u say, how to edit multiple objects simultaniously- we have a lot ObiColliders with material and change everyone is a pain...
Reply


Messages In This Thread
Rope around collider - by alex798 - 30-01-2023, 05:30 PM
RE: Rope around collider - by josemendez - 31-01-2023, 11:47 AM
RE: Rope around collider - by alex798 - 31-01-2023, 02:55 PM
RE: Rope around collider - by josemendez - 31-01-2023, 03:19 PM
RE: Rope around collider - by alex798 - 31-01-2023, 04:20 PM
RE: Rope around collider - by josemendez - 31-01-2023, 09:38 PM
RE: Rope around collider - by alex798 - 01-02-2023, 10:51 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:13 AM
RE: Rope around collider - by alex798 - 01-02-2023, 11:45 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:51 AM
RE: Rope around collider - by alex798 - 02-02-2023, 10:38 AM
RE: Rope around collider - by josemendez - 02-02-2023, 11:03 AM
RE: Rope around collider - by alex798 - 02-02-2023, 11:26 AM
RE: Rope around collider - by josemendez - 02-02-2023, 01:42 PM
RE: Rope around collider - by alex798 - 02-02-2023, 02:28 PM