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Help  Assigning runtime static attachments cause rope to bounce
#1
Hello!

I am using Obi Rope to make rope connections between physic objects. And anytime a new object is created, I am spawning a rope prefab and dynamically assigning Obi Particle Attachment components Target transforms to different physic objects. These objects are dynamic and can move to anywhere at anytime. Those attachments are set to static. However, when I spawn the prefab with solver as parent and the rope as child, rope starts with a huge back and forth swing eventually being dampened and goes back to normal function. However this bouncing takes around 8 seconds and looks glitchy. I am definitely doing something wrong here. How can I properly spawn a cable prefab and attach both ends to different transforms so they don't swing around just start like they used to function?

Sorry if it was too confusing.

Thanks!
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Messages In This Thread
Assigning runtime static attachments cause rope to bounce - by aderae - 30-01-2023, 03:37 PM