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Bug / Crash  Fluid pass away trought ObiCollider on some contions
#5
(25-01-2023, 10:41 AM)josemendez Wrote: In VR you can use MovePosition just fine (VR only affects how objects are rendered, but not how they move: physics don't care if your game is VR or not), however you might need to modify your interaction scripts if you're using third-party scripts for hands and/or grabbing objects.

It's simply not possible to move objects in a physically consistent way by directly setting their transform, as this ignores velocities completely.

kind regards,
Triste  Unfortunately I am using third-part script (Meta Interaction SDK) 
Thank you for fast asnwering,
Best regards,
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Messages In This Thread
RE: Fluid pass away trought ObiCollider on some contions - by mustafagulsoy - 25-01-2023, 12:13 PM