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Bug / Crash  Null Ref when opening blueprint.
#6
(17-01-2023, 12:53 PM)kjetil Wrote: yeah, it seems it did not want to attach the file, it's just a regular txt file. And it was not possible to paste inside here as well, strict rules on this forum.

Raw .txt file attachments are not allowed (since spammers tend to abuse them), only images (.png, .jpg or .gif), shaders (.shader, .cginc) and .cs files. However pasting error messages should work, example:

Quote:InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=0
UnityEngine.Debug:LogException(Exception)
GarmentDesign.Output.ShapeBlueprint:FabricHandle_Completed(AsyncOperationHandle`1) (at Packages/garment-design-package/Runtime/Output/ShapeBlueprint.cs:99)
GarmentDesign.Output.ShapeBlueprint:UpdateFabricCallback() (at Packages/garment-design-package/Runtime/Output/ShapeBlueprint.cs:71)
GarmentDesign.Output.ShapeBlueprint:SetFabricReadyCallback(Action`1) (at Packages/garment-design-package/Runtime/Output/ShapeBlueprint.cs:91)
MeshGeneration.GarmentGenerator:GenerateGarment(Transform, Vector3, Stencil) (at Packages/garment-design-package/Runtime/GarmentGenerator.cs:125)
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Messages In This Thread
Null Ref when opening blueprint. - by kjetil - 17-01-2023, 11:47 AM
RE: Null Ref when opening blueprint. - by kjetil - 17-01-2023, 12:31 PM
RE: Null Ref when opening blueprint. - by kjetil - 17-01-2023, 12:53 PM
RE: Null Ref when opening blueprint. - by josemendez - 17-01-2023, 12:57 PM