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Help  How to render transparent and opaque fluid particles with URP
#4
(25-12-2022, 09:52 AM)josemendez Wrote: Hi,

This is not possible, and an inherent limitation of how renderer features work in URP.
In the future, we want to work around this by ceasing to use renderer features and instead write a custom renderer for URP.

Kind regards,

Hi. 

Has this issue for URP been resolved yet? In my project the settings of the Fluid Renderer component on the camera have no effect. Can even remove if off the camera because in URP it seems to provide no purpose.
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RE: How to render transparent and opaque fluid particles with URP - by PureSpark - 15-05-2023, 06:51 AM