Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cloth Jumps at Start
#6
(05-01-2023, 07:53 PM)brootas Wrote: Okay, so I found more information. I no longer think it's an Obi issue, but it affects my Obi cloth, and I'm not sure how to fix it.

When I export from Maya, the rig and animated file are exported from the same Maya file, and are in the exact same pose. As you can see, Unity has some sort of rest pose that's in a slightly different position, so that when I play, it bounces from that rest pose into the first pose of the animation, and causes a shockwave in the cloth.

Hi!

I'd guess that your bind pose and your animation's first frame are different, take a look at your root transform's pos/rot values in Unity when you enable the animation clip, check if those are identical to your bind pose.

One approach you could follow if you want to avoid cloth "shockwaves" even when there's sudden jumps in the animation is to use animation events to increase your solver's damping (or reduce your skin constraint's radius) temporarily at the start, then reset them when the animation has started.
Reply


Messages In This Thread
Cloth Jumps at Start - by brootas - 22-12-2022, 04:01 AM
RE: Cloth Jumps at Start - by josemendez - 22-12-2022, 08:07 AM
RE: Cloth Jumps at Start - by brootas - 22-12-2022, 01:32 PM
RE: Cloth Jumps at Start - by josemendez - 22-12-2022, 01:36 PM
RE: Cloth Jumps at Start - by brootas - 05-01-2023, 07:53 PM
RE: Cloth Jumps at Start - by josemendez - 09-01-2023, 11:07 AM