07-12-2022, 09:30 PM
(07-12-2022, 10:13 AM)josemendez Wrote: Hi,I figured it out. My depth texture mode was set to after transparents, changing it to after opaques fixed it.
So far I've been unable to reproduce this. I take it that you're using fluid renderer feature on your URP pipeline, and then enabled opaque and depth textures, correct?
Which Obi/Unity/URP versions are you using?
thanks!