05-12-2022, 10:20 AM
(04-12-2022, 03:45 PM)Moon_Hermit Wrote: Hello
Thanks for the response. Once I started thinking about the softbody as another physics object everything made sense. Honestly, I'm amazed I didn't clock that on my own. I've since recreated the player behaviour using softbody instead of ridgedbody and it's working brilliantly.
Thanks again.
It's not uncommon to think of softbodies as just "jiggling around the vertices of a rigidbody", some assets do just that indeed and in that case it would make sense to think of them as an additional layer on top of a rigidbody.
A proper softbody however is a first-class citizen with its own mass, inertia tensor, velocity, etc: just like a rigidbody, but soft.
kind regards,