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Can you read and set rope data? for multiplayer purposes.
#6
(22-11-2022, 04:17 PM)josemendez Wrote: Hi!

You can disable the solver component.

Note that for networking purposes, you typically wouldn't want to disable simulation, as that will result in choppy behavior when network snapshots do not arrive in a timely manner. You'd want to use dead reckoning, a simple way of doing this is set particle positions and velocities, and allow the client to simulate until a new snapshot arrives.
I deleted the post because the problem was that i was setting the positions somewhere else instead of fixed update
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