Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Issue with Softbody Collisions
#2
Hi!

This is called tunneling and is an extremely common issue in games. We have a video on it:
https://www.youtube.com/watch?v=ms0Z35GY...MUXHdJMXKn

Small, moving objects are more prone to tunnel trough other objects. MeshColliders are in particular very prone to it when colliding against small particles, since they are hollow: the surface of a MeshCollider is infinitely thin and it has no volume. So once a particle passes trough its surface, it will stay inside.

The solution in this case is to use distance fields instead: they are both much faster and more robust than MeshColliders. See:
http://obi.virtualmethodstudio.com/manua...ields.html

kind regards,
Reply


Messages In This Thread
Issue with Softbody Collisions - by blobman - 02-11-2022, 05:11 AM
RE: Issue with Softbody Collisions - by josemendez - 02-11-2022, 08:11 AM