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Meshes disappear when using particle picker
#3
(02-09-2022, 08:51 PM)josemendez Wrote: Hi,

Looks like your mesh isn’t skinned to the softbody particles at all (there’s no mesh deformation going on). Make sure you’ve bound the ObiSoftbodySkinner correctly.

As for the disappearing mesh issue, seems like the renderer’s bounds are too small and the mesh is getting culled, just make the SkinnedMeshRenderer bounds bigger.

Let me know if you need further help.

Kind regards,

Ah yes. You're totally right. I accidentally hid the inherited onEnable method on the ObiSoftbodySkinner when registering my event handlers.

Thank you for your help!
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Messages In This Thread
RE: Meshes disappear when using particle picker - by blobman - 02-09-2022, 09:23 PM