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Rope pulling problem
#1
Hello!
First thing love the asset.
Im trying to make "Spider-man web".
Im shooting a rigidbody that a rope is attached to and making it longer cursor.ChangeLength() until it reaches a wall.
When it does I "lock" the length and then the player (which is attached to the other side of the rope) gets a massive velocity change towards the shot rigidbody.
Anyway to cancel out this velocity?
Thanks
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Messages In This Thread
Rope pulling problem - by shaylavi - 29-08-2022, 04:24 PM
RE: Rope pulling problem - by josemendez - 29-08-2022, 05:43 PM
RE: Rope pulling problem - by shaylavi - 29-08-2022, 06:17 PM
RE: Rope pulling problem - by josemendez - 30-08-2022, 07:21 AM