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Help  Multiple Clothes Mobile Performance
#1
Hi,

We are currently using Obi Cloth on our mobile project, and having obi cloth more than 10 is seems unplayable on mobile

Clothes has 20-30 vertices right now since we had to squeeze performance but performance is not just bad when particles are intersecting or touching, its also bad when they are just free falling without touching anything

I feel like I ve done possible optimizations and just wanted to make sure if this is just too expensive for mobile or am I just missing something ? Right now I am using 3 substeps and 1 iterations on constraints and made them all sequential

I also want to ask if there is any way to prevent different cloth's particles intersecting getting inside one and other, I guess you achieve this by using surface collisions but there is also problem there since I get 10 fps on editor and weird fast jittery movement on clothes when surface collision is enabled

[Image: ObiCloth.png][Image: download.png][Image: Clothes.png]
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Messages In This Thread
Multiple Clothes Mobile Performance - by RhodokSniper - 27-08-2022, 01:23 AM