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Obi cloth on character not detecting collisions with obi collider objects
#7
(10-02-2018, 11:34 PM)josemendez Wrote: Hi!

Skin radius determines the maximum distance of the simulated vertex from the skinned vertex away from the skinned position in the normal direction. So if your skirt vertex in its skinned pose is say, 10 cm away from the leg, that's as far as it can go back against the leg even if the radius is large. The pose you model your skirt in is the reference shape: the cloth can move "outside" of this pose, but never inside.

If you want to allow the skirt vertices to get closer to the leg without re-modelling it, use the skin backstop property. This allows you to offset the skinned shape in the normal direction.

This being said, imho this setup you're trying to get working will be quite problematic (that's why you generally do not see character clothing interacting with the environment in games). Do it at your own risk!

Thanks a lot for your help! Have a much better understanding of how to deal with it now.
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RE: Obi cloth on character not detecting collisions with obi collider objects - by a12345 - 11-02-2018, 01:15 AM