01-08-2022, 09:08 AM
Thanks you for the insight!
What if I would only want to simulate moving (by magic means) sand and any resting or static sand would be simulated by other methods.
Very thin dust and smoke would be simulated by particles sprites
Would could I use obi to approach the look and feel of falling and floating sand? I suposse that's the question.
Also can I use ObiFluidRenderer with granular blueprints? I think I can't because the project crash
What if I would only want to simulate moving (by magic means) sand and any resting or static sand would be simulated by other methods.
Very thin dust and smoke would be simulated by particles sprites
Would could I use obi to approach the look and feel of falling and floating sand? I suposse that's the question.
Also can I use ObiFluidRenderer with granular blueprints? I think I can't because the project crash