31-07-2022, 11:22 PM
I want to simulate sand. Kind of stylized. Think on Gaara sand visuals or the sand-falls from Journey game.
I'm thinking for the effect I want I should not use a granular blueprint.
How should I set the properties of a fluid blueprint to achieve the closest feel and texture.
Is it possible to control the angle of repose of a fluid with obi?
Best regards.
I'm thinking for the effect I want I should not use a granular blueprint.
How should I set the properties of a fluid blueprint to achieve the closest feel and texture.
Is it possible to control the angle of repose of a fluid with obi?
Best regards.