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Help  (somewhat) Solid parts in a simulated actor.
#4
(08-07-2022, 03:32 PM)KaanOzcelik Wrote: Ah no, it's not for a character. This bra object is laying on the ground, and the objective is to move it to a nearby washing machine by dragging it. What I want to do is keep the breast covering parts more resistant to bending as you said, while keeping the parts that go around the body more compliant to bending, all in one mesh. Can I apply different bending constraint parameters to different groups?

If that's the case, you're out of luck: there's no out of the box support for varying bending compliance across a mesh. The entire cloth actor shares the same compliance parameter.

In the future we have considered exposing stretching and bending compliance in the blueprint editor as paintable properties, but it's not available yet.
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RE: (somewhat) Solid parts in a simulated actor. - by josemendez - 08-07-2022, 04:02 PM