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Obi Rigidbody Bug - Doesn't Come To Rest
#1
Hi,

I'm running into an issue when using an obi rope and a rigidbody with an obi collider. As long as a rope is active in the same scene, the rigidbody's speed and velocity doesn't come to 0.

Here are two videos showing this in action: Imgur Video Album
  • The first video shows the object with the obi rigidbody enabled and disable, as well as my settings for the rope and the solver in the video.
  • The second video shows that when the object is not in contact with anything and the gravity is turned off, the speed and velocity decays to zero.
I've tried several things to troubleshoot:
  • Setting up a new scene, adding a cube with a rigidbody and a obi collider, then adding a new rope. This problem occurs again.
  • Reading through the manual again and switching to using a distance field, changing chain constraints, etc. - no change.
  • Adding collision filtering to the rope and rigidbody so that only the rigidbody interacts with the rope.
  • Changing collision settings, constraints, and fixed update & late fixed update updaters - no change.
Is there something I'm missing here that would cause this to happen? Thank you for your help.


Edit: I'm using Unity 2020.3.11f1, standard render pipeline. I set up a new project with only ObiRope imported, added a single chain, and cube with a rigidbody + obi colliderĀ and ran into the same issue.
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Messages In This Thread
Obi Rigidbody Bug - Doesn't Come To Rest - by obiropequestion - 23-05-2022, 09:43 PM