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Is one vertex assigned one particle?
#7
(22-06-2022, 07:52 AM)arowanaito Wrote: Hello.

Even if I change the variables, it looks like one vertex is moving according to one particle as shown in A in the figure. I thought that the vertices would move with different weights as shown in B in the figure. Is that possible?

At runtime, skinning is performed by Unity's skinned mesh renderer component. Obi is not involved in skinning at all, it just provides the initial weights.

As you can see in any of the included sample scenes, vertices move with different weights. Otherwise deformation would look extremely rigid. See for instance the RubberDragon sample scene: there's +30000 vertices in the mesh, but just a few hundred particles.

Make sure the maximum skin radius is large enough so that each particle can influence multiple vertices, and that the amount of weights in the skinner is 4.

let me know if you need further help,
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Messages In This Thread
RE: Is one vertex assigned one particle? - by josemendez - 22-06-2022, 08:05 AM