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Incorrect blueprint generation
#4
Hi Matt,

Just replied to your email, posting the answer here too for convenience:
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Here's the two meshes side by side in the Unity viewport: the old one is on the left, the new one is the speck on the right (added an arrow pointing to its because it's barely visible):

[Image: YRYVssq.png]

The new mesh is less than a millimeter in size, as a result very few particles will be created for it. Also, voxelization during blueprint generation will have trouble finding inside/outside regions and determining normals because of numerical precision issues. Simply export it using real-world units, that should fix the issue. If you've scaled the mesh up using its transform, remember to apply transform scale values to the mesh before exporting (in Blender, it's Object->Apply->Scale)
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Messages In This Thread
Incorrect blueprint generation - by SmartMatt - 12-05-2022, 02:41 AM
RE: Incorrect blueprint generation - by SmartMatt - 12-05-2022, 10:52 AM
RE: Incorrect blueprint generation - by josemendez - 12-05-2022, 12:12 PM
RE: Incorrect blueprint generation - by SmartMatt - 12-05-2022, 01:44 PM