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Swap between animation-driven and physics-driven joints?
#4
(04-05-2022, 11:47 PM)beegon Wrote: I see. I will probably try that then, thanks! Just to make sure I understand, obi bones should be able to work in tandem with an obi softbody's skeleton? So the obi bones simulation and softbody simulation can influence the model simultaneously?

Nope. For that to work the bones must be simulated before the softbody every frame, otherwise you'll get frames where the softbody would not follow the bone animation. For performance reasons, all actors in Obi are updated in parallel and there's no way to update them sequentially in a specific order.

kind regards,
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Messages In This Thread
RE: Swap between animation-driven and physics-driven joints? - by josemendez - 05-05-2022, 08:18 AM