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Help  Rope extending issue
#3
(18-04-2022, 09:34 AM)josemendez Wrote: Hi Billy,

1.) Increasing rope length adds new particles to the rope, so its discretization will change and as a result, the rope might move. There's no way to prevent this.

2.)
You might want to:

- Use more substeps. This will increase simulation quality, making the rope less elastic and collisions more robust. You can find this setting in the ObiFixedUpdater component.

- Use surface collisions. See:
http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,

Hey Jose Mendez! Thanks for the clarification!
One more question, I'm also cutting the rope when it contacts with a knife or saw, I'm using this function to detect the collision:
void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
This function correctly cuts the rope only when surfaced based collisions are disabled, now that I'm using surface based collision, it cutting at a wrong position. How can I correctly detect the right particle when its enabled?
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Messages In This Thread
Rope extending issue - by nmbileg - 17-04-2022, 01:29 PM
RE: Rope extending issue - by josemendez - 18-04-2022, 09:34 AM
RE: Rope extending issue - by nmbileg - 18-04-2022, 10:49 AM
RE: Rope extending issue - by josemendez - 18-04-2022, 11:31 AM
RE: Rope extending issue - by nmbileg - 26-04-2022, 05:08 PM