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Rope created at runtime is longer than the distance between the two connection points
#5
(06-04-2022, 11:27 PM)NailEngine Wrote: Anyway, it's fixed! Thank you for your help Sonrisa

No worries!

If excessive elasticity is still an issue, remember that:

- More iterations/substeps (specially substeps) will improve simulation quality and reduce spurious stretchiness. See:
http://obi.virtualmethodstudio.com/manua...gence.html

- In all physics engines, large mass ratios (eg, very heavy object hanging from a comparatively light rope) will increase stretchiness. Make sure objects have comparable masses. Within a 1:10 relationship is a good start.

kind regards,
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Messages In This Thread
RE: Rope created at runtime is longer than the distance between the two connection points - by josemendez - 07-04-2022, 08:10 AM