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Is it possible to use the fluid renderer without the fluid physics?
#1
Is it possible to either use the fluid renderer on a unity particle system, or to input the position, velocity, or acceleration of the particles based on a script? 
More specific, my usecase is that I have a burst/jobs implementation of boids that I want to make look "liquidy", and is considering Obi as a solution.
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Is it possible to use the fluid renderer without the fluid physics? - by ITR13 - 31-03-2022, 12:40 PM