Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Problem with surface collision
#6
(01-04-2022, 03:26 PM)snowtv Wrote: Ah well, that's a shame. So what's your suggestion of simulating surface collision but still make the cloth tearable? My current thinking is to increase the original mesh's vertex count. And cloth seems to be much more performant compare to softbody.

Increasing mesh density (and hence, particle count) would be a good option. Note this will be more expensive and require more substeps/iterations compared to actual surface collisions.
Reply


Messages In This Thread
Problem with surface collision - by snowtv - 30-03-2022, 08:37 PM
RE: Problem with surface collision - by snowtv - 31-03-2022, 04:24 PM
RE: Problem with surface collision - by snowtv - 01-04-2022, 03:26 PM
RE: Problem with surface collision - by josemendez - 03-04-2022, 12:49 PM
RE: Problem with surface collision - by snowtv - 04-04-2022, 04:29 PM
RE: Problem with surface collision - by snowtv - 06-04-2022, 07:51 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 04:22 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 08:33 PM
RE: Problem with surface collision - by snowtv - 13-04-2022, 03:32 PM
RE: Problem with surface collision - by snowtv - 18-04-2022, 04:15 PM